Modeling is a making faces. Some ways are provided to make faces.
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1.[Create] command |
| Four clicks in the 3D view makes a quadrangle.
Three left-clicks and a right-click makes
a triangle. You click near a vertex, and create a face which shares a vertex with a other face. |
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| 2.[Pull face] command | |
| [Create] command is a trouble to click four times.
[Pull face] can create quadrangles quickly with only
a drag after selecting lines. |
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| 3.[Wire] command | |
| [Pull face] makes quadrangles. If you want a triangle,
you should use [Create a triangle] in [Wire] command. You can make a triangle with a
drag only. |
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| 4.[Primitive] command | |
| [Primitive] puts a simple figure for example a sphere, a box, cylinder and so on. |
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| 5.[Blob] command | |
[Blob] command makes mplicit surfaces.It is necessary to [Polygonise] after making. |
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| 6.patch | |
It is possible to create a patch in real
time when all faces are quadrangles. It can also make a patch if a triangle
is surrounded by quadrangles on three sides.メニューから[パネル][オブジェクトパネル]を選ぶとオブジェクトパネルが開くので、パネル上の[設定]ボタンを押します。すると設定画面が現れるので、曲面制御のところを曲面タイプ1または2を指定し、[OK]ボタンを押して閉じると、オブジェクトが滑らかな曲面に変化します。頂点数が少ないままで操作は従来通りに行えるので、制御はかなりしやすいはずです。 曲面をポリゴン化したいときは、メニュー[オブジェクト][曲面・ミラーのフリーズ]で曲面をチェックしてフリーズさせます。 |